
Ayu Project
A solo-built action adventure featuring world exploration, environmental puzzles, enemies fight and giant creatures' encounters.
Role
Solo developer
Year
2015–2019
Engine
Unreal Engine
Language
C++ & Blueprints
Platforms
PC
What I did
- Developed all gameplay features, including player and NPC locomotion, climbing and interactions, enemy combat and behavior, and giant boss fights.
- Executed end-to-end production of characters, 3D and 2D assets, animations, and levels.
- Designed environmental puzzles and directed level cinematics.
- Created a custom engine build featuring a new toon shading model and Nvidia HairWorks integration.
- Implemented a custom tessellation shader for interactive sand displacement.
