The Edge Project in-game scene

The Edge Project

Narrative-driven thriller blending detective investigation, stealth infiltration, and cinematic action-adventure gameplay.

Role
Senior developer
Year
2020–2021, 2024
Engine
Unreal Engine
Language
C++ & Blueprints
Platforms
PC

What I did

First demo

  • Developed player and NPC locomotions (root motion controller supporting stand, sneak and swim), player interactions, lock mini-games and a focus powers system.
  • Built the objectives, dialogue and QuickTime events systems.
  • Implemented the enemy combat system, enemy patrol and detection behaviors.
  • Handled level cutscene creation and integrated animations and audio.
  • Engineered seamless camera blending between gameplay and cutscenes and created a custom Level Sequencer code plugin.
  • Set up and managed the Perforce version control server.

Second demo

  • Conducted Motion Matching R&D for a playable character.
  • Implemented advanced player and NPC locomotions (stride warping, slope warping, feet IK), controls and camera setup.
  • Developed NPC behavior state machines and built city crowd and car systems.
  • Handled general gameplay implementation and asset integration.

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