
The Edge Project
Narrative-driven thriller blending detective investigation, stealth infiltration, and cinematic action-adventure gameplay.
Role
Senior developer
Year
2020–2021, 2024
Engine
Unreal Engine
Language
C++ & Blueprints
Platforms
PC
What I did
First demo
- Developed player and NPC locomotions (root motion controller supporting stand, sneak and swim), player interactions, lock mini-games and a focus powers system.
- Built the objectives, dialogue and QuickTime events systems.
- Implemented the enemy combat system, enemy patrol and detection behaviors.
- Handled level cutscene creation and integrated animations and audio.
- Engineered seamless camera blending between gameplay and cutscenes and created a custom Level Sequencer code plugin.
- Set up and managed the Perforce version control server.
Second demo
- Conducted Motion Matching R&D for a playable character.
- Implemented advanced player and NPC locomotions (stride warping, slope warping, feet IK), controls and camera setup.
- Developed NPC behavior state machines and built city crowd and car systems.
- Handled general gameplay implementation and asset integration.
